An internet forum/ social network for Open Source Art projects: Artists always have unrealized ideas - things that just slumber in sketchbooks forever. We want to create a website, where users can propose such projects and leave it open for others to adop
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An internet forum/ social network for Open Source Art projects: Artists always have unrealized ideas - things that just slumber in sketchbooks forever. We want to create a website, where users can propose such projects and leave it open for others to adop
...
Made up of randomly chosen female names found on social networks of current citizens of Skopje named Alexandra, "1000 Alexandras" is conceived as a multimedia monument to all Alexandras currently living in Skopje, Macedonia.
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Made up of randomly chosen female names found on social networks of current citizens of Skopje named Alexandra, "1000 Alexandras" is conceived as a multimedia monument to all Alexandras currently living in Skopje, Macedonia.
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https://twitter.com/tweetsculpture
In 1969, Douglas Huebler wrote “The world is full of objects, more or less interesting, I do
not wish to add any more.”
Since early january 2012 five writers / artists (between the ages of 24 and 60) create
s
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https://twitter.com/tweetsculpture
In 1969, Douglas Huebler wrote “The world is full of objects, more or less interesting, I do
not wish to add any more.”
Since early january 2012 five writers / artists (between the ages of 24 and 60) create
s
...
Urban Game: “Dharma the Digital Dog” - Andreas Maria Jacobs
WWW
Urban Game: “Dharma the Digital Dog” by Andreas Maria Jacobs
Live video-projection game for e-mail, building & audience
Jump, Move, Raise, Dog, Hoola Hoop, Girl
E-Mail:puppet@burgerwaanzin.nl,
Web: http://burgerwaanzin.nl/puppet
The game p
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Urban Game: “Dharma the Digital Dog” by Andreas Maria Jacobs
Live video-projection game for e-mail, building & audience
Jump, Move, Raise, Dog, Hoola Hoop, Girl
E-Mail:puppet@burgerwaanzin.nl,
Web: http://burgerwaanzin.nl/puppet
The game p
...
10 | to not realise | media space
effort, time | June 2009
After one month of intense research and conceptual effort I have fully worked out a new interactive crossmedia project.
Kunst ist heute fast überall zu jeder Zeit und für jeden Zweck v
...
10 | to not realise | media space
effort, time | June 2009
After one month of intense research and conceptual effort I have fully worked out a new interactive crossmedia project.
Kunst ist heute fast überall zu jeder Zeit und für jeden Zweck v
...
IMNOW is an emergent identity composed of digital footprints across major social media platforms that challenges and explores current definitions of space (public vs. private, physical vs. virtual,) and time, with regard to contemporary notions of friends
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IMNOW is an emergent identity composed of digital footprints across major social media platforms that challenges and explores current definitions of space (public vs. private, physical vs. virtual,) and time, with regard to contemporary notions of friends
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"Conceived as a sardonic take on the popular social networking website Facebook, www.makbook.net, intends to provide avatars in virtual worlds such as Second Life with a network of their virtual identities. The logic of Maskbook is derived from the seemin
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"Conceived as a sardonic take on the popular social networking website Facebook, www.makbook.net, intends to provide avatars in virtual worlds such as Second Life with a network of their virtual identities. The logic of Maskbook is derived from the seemin
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