AUTHOR: GrubyPunkt Urban Lab
Nomadism is the oldest lifestyle of human species. Human has been a nomad for the most part of his history. Mongols, Bedouins, Saamis still move their living space with them. Because they have to, or because they still can? Is the permanent settlement only a matter of circumstances? Will it fall, if the circumstances are overcame? Let us invite you for a journey in time. Europe, 2050. Generic structures of NeoMad constructed in the cities across the continent let you be anywhere, and still remain close to the your home.
Currently the technology is a subject of two revolutions. One of them is the Mobile Revolution. Mobile devices are replacing PCs giving users unprecedented freedom. The second revolution is the Cloud Revolution and it’s aim is to provide different services for the mobile world by remote servers. These changes have strong dynamics and we expect that in next decades their impact will not be limited to data, but will extend to material items. As human behavior is dynamic process that is difficult to predict, the implementation of this idea must be based on complex real time data processing, in particular on the real time embedded three-dimensional video processing.
We realized that the standard way of presentation of architectural designs not work in this case. We propose the new language for dynamic architecture. We combine advantages of two existing languages: the language of architecture for spatial description, the UML for dynamic event driven processes. Semantics are reduced in this presentation to keep wide intelligibility across profesionals with different background. To address human sense of aestethics, the language of art binds all the presentation.
The apartment, including things that are inside, is summoned and recalled dynamically, basing on data about users' behavior, so the best current deployment is calculated for optimal usage. Most of the interiors’ area in the cities today remains unused and NeoMad is a way to solve this. The space that is utilized by inhabitant in a particular moment is allocated for his needs, but the space that is not in use, and would be wasted, can be reallocated dynamically.
The structure reduces amount of waste. The furniture composed of reusable cells is never scraped. Cells circulate inside the building. Each cell is washed, charged or repaired in centralized facilities, while another cell replaces it. Rubbish is sorted automatically, as 3D video processing tools detect, classify and track objects inside. The usage of detergents and power is reduced, as many services centralized are. Goods usage is reduced as shopping is done automatically, in accurate moments and quantities based on long-term measurements of inhabitants’ behavior and current sensor data.
The most optimization is done with respect to working hours of inhabitants and staff in these areas: searching for lost items, removal, disposing of trash, repairing furniture, moving items to storages, booking a hotel room, packing luggage, getting clothes to laundry, daily shopping, apartment change or renovation, cleaning floor, dusting, tidying up.
The fundamental requirement for the system is having a possibility of identifying and tracking any object and human being inside the living space. According to the current analysis of trends in electronics development, the next decade will be a time of rapid embedded three-dimensional video processing. Technologies like face, object and gesture recognition are now available for specific devices and this is expected that in recent future it will become a standard in human-machine interface. This technology will be integrated with high reliability security mechanisms and short range wireless connectivity. The recent progress in wide depth range video sensors (WDR), the growing market trends for IP cameras and infrared sensors extend use of embedded video processing to all interior and exterior locations.
Different types of data - GPS locations, three-dimensional video processing results, traffic information, weather conditions, movement sensors events - gathered from inside and outside the building must be mathematically fused in the real time by the embedded software controlling the building and other buildings in the network to resolve emerging challenges and optimize the logistics.
The most important element of the fixed structure is a core that contains hoists for vertical transportation of things, water, air, waste, electricity, high-bandwidth data. It also consists of servers of services for the building, like laundries, cell maintenance engines, cold stores. Data servers are also available, like high speed data processing and data storage.
Cells and walls are two main dynamic construction elements of the building. Walls behave as a busses to connect services from a core to the apartments. Water, electricity, air and data is transferred inside the walls. Walls are also the final part of the things transport layer, allowing to move users' things to and from the building through cores.
The cells that build the furniture and partition walls have some specific features. They can create strong link between each other that allows them to form bigger separate shapes like a chair, a bed, a table, a wall. They have basic sensing capabilities thanks to embedded sensors of temperature or tensiometers. They have short range wireless link between each other. Wireless link similar to ZigBee networks can be used, focusing on power-efficiency, secure networking and distribution of processing that increases reliability. Walls of cells use electronic paper color printing technology. This way it is possible to change the appearance of each cell with extremely low power consumption, as the power is required only during pattern change. During normal operation, the display does not use any power and acts as a traditional paper. The cells are of cubic shape, but some smooth deformations are possible after the structures are build.
AUTHOR: GrubyPunkt Urban Lab